using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "AnalyticsSettings", menuName = "Gj/AnalyticsSettings")]
public class AnalyticsSettings : ScriptableObject
{
    [Tooltip("Unity")]
    public bool unity = true;
    [Tooltip("TapDB")]
    public bool tapDB = true;
}